The Clockmaker’s Secret

Uncover the clockmaker's secret.

  • FormatRace & Hunt
  • Duration3 hours
  • SettingOutdoor
  • StyleCompetitive and collaborative
  • Group size10 to 300 guests
  • DestinationStrasbourg, France
Half-timbered houses reflected in a Petite France canal, Strasbourg
The Gothic cathedral of Strasbourg
A Strasbourg canal flanked by historic houses
The covered bridges of Strasbourg
The challenge it solves

Mixed teams that don't connect

Sound familiar?

  • “Our team is spread across countries and barely knows each other.”
  • “We want an offsite that is more than a dinner and a tour.”
  • “People stay in their usual cliques, even abroad.”

The Experience

When the master built Strasbourg’s great astronomical clock, he is said to have hidden one final secret — a missing mechanism that would complete it — somewhere in the lanes of Petite France. For centuries the half-timbered houses have kept it. Today your team sets out to uncover the clockmaker’s secret at last.

Your hunt winds through old Strasbourg on foot — along the canals of Petite France, under flower-decked timber houses, across the covered bridges to the great cathedral. At each stop the city asks something of you: read an astronomical dial, solve a gearwork riddle, taste an Alsatian treat the bakeries still make.

Five old-town stops hold the secret’s story, and only a team that moves together will piece it back. A tablet guides your way and keeps the score, but the real work is yours: choose a route, divide the tasks, and trust each other as the clock runs down.

The Clockmaker’s Secret runs about three hours on foot for 10 to 300 guests through old Strasbourg. Teams self-guide by GPS, so Phoenix is with you only at the start and the finish — the old quarter ticks out the rest.

The Takeaways

The Clockmaker's Secret looks like a half-timbered canal walk, but it rehearses how a team reads an unfamiliar situation together. With no guide to follow, teams have to agree a plan, split the tasks by strength, and trust each other to deliver — the habits a team needs when handed an open problem at work.

The five local-heritage stops do more than decorate the game. They give a mixed or international team a level starting point: nobody is the expert, everyone learns together, and reading an astronomical dial or tasting an Alsatian treat breaks down the distance between colleagues faster than a meeting could.

Because the missions span heritage, creativity, movement and logic, every person has a moment to lead. The quiet problem-solver, the photographer, the one who loves talking to strangers — each carries the team at a different stop, and the group feels how much more it covers using everyone.

In the guided debrief, Phoenix turns the hunt into reflection: how the team planned, where it flowed, and what it would do differently. Each group leaves with two or three habits, and the client receives an HR summary of what the session revealed.

Program flow

  1. Start & Briefing · 0–20 min

    At the meeting point Phoenix sets the story of the clockmaker's lost secret, hands each team its tablet, and runs a quick practice mission so everyone can scan, film and answer. Teams pick a name and plan their opening route into old Strasbourg.

  2. The Trail Opens · 20–60 min

    Teams set off on foot. The first stations unlock by GPS as they arrive, each with four missions — heritage, creativity, movement and logic — to complete in any order, while the live leaderboard starts to move and the race takes shape.

  3. Into Old Strasbourg · 60–120 min

    The hunt spreads across the Petite France canals, the covered bridges and the cathedral square. Teams split up, chase the missions that suit them, and trade the lead as photos, videos and answers upload straight from the tablet with no guide to follow.

  4. Closing the Gap · 120–160 min

    With most stations open, teams chase the missions they skipped and the heritage challenges worth the most points. The clock and the leaderboard tighten, and teams decide together what to drop to reach the finish in time.

  5. The Finish · 160–170 min

    Teams converge at the final point, where the last of the secret's trail is revealed and the leaderboard locks. The team that recovered the most of it, fastest, is named the winner in front of everyone.

  6. Guided Debrief · 170–180 min

    Phoenix leads a short, guided reflection on how the team planned without a guide to follow, who led where, and the two or three habits each person will take back into their own work on Monday.

The Phoenix debrief

The game ends. The learning starts.

Every Phoenix program closes with a guided debrief. These are the questions for The Clockmaker’s Secret:

  1. How did your team plan the hunt with no guide to follow?
  2. Which missions did you chase first, and who decided?
  3. What did a local-heritage mission teach you about working with people unlike you?
  4. Whose strength carried the team at a stop you did not expect?
  5. What is one way your team will plan and divide like this back at work?

What we bring, what you provide

We bring

  • The GoQuest GPS app loaded with your Strasbourg hunt and live leaderboard
  • One tablet per team, set up and ready to play
  • The five stations and twenty missions written around old Strasbourg
  • A Phoenix facilitator to brief, score and run the finish (1 lead per 50 guests)
  • A planned route and safety brief for old Strasbourg on foot
  • A guided debrief and an HR summary within three working days

You provide

  • A meeting point and a finish point in central Strasbourg
  • Comfortable walking shoes and weather-appropriate clothing for your team
  • Any transport to and from the start
  • Any food or drinks you want along the route or at the finish
  • Names and team sizes a few days ahead, so we can set up the tablets

Frequently asked questions

How many people can take part?

10 to 300. Teams are groups of 4–6, each with its own tablet, and we add teams to scale, with one Phoenix lead per 50 guests.

How long does it take?

About three hours on foot, plus a short briefing and the guided debrief. We can shorten or extend the route to fit your day.

Does it need a guide or marshals?

No. Teams navigate themselves by GPS on the tablet, so no one follows them. Phoenix staff are at the start and the finish only.

What if it rains?

The hunt runs in light rain with covered stops built into the route. In heavy weather we shift to sheltered lanes and arcades, or move to a backup date.

Do players need to know France or speak French?

No. The heritage missions are made to be learned on the spot, and everything in the app is in your language. Curiosity is all it takes.

Can we tailor it, or run it elsewhere?

Yes. We write the missions around your people and values, and we run the same format in other cities around the world.

Request a quote for The Clockmaker’s Secret

Tell us your group size, date and goals. We will reply with a tailored proposal.

ProgramThe Clockmaker’s Secret