The Deco Key

Open the lost Deco vault.

  • FormatRace & Hunt
  • Duration3 hours
  • SettingOutdoor
  • StyleCompetitive and collaborative
  • Group size10 to 300 guests
  • DestinationMiami, USA
Art Deco Breakwater Hotel with palm trees, Miami Beach
Vibrant Art Deco building with palm trees in sunny Miami
Colorful Miami beachfront hotels and palm trees
Colorful Art Deco hotels along Ocean Drive, Miami Beach
The challenge it solves

Mixed teams that don't connect

Sound familiar?

  • “Our team is spread across offices and barely knows each other.”
  • “We want an offsite that is more than a dinner and a tour.”
  • “People stay in their usual cliques, even away from the desk.”

The Experience

When Miami Beach rose in pastel and chrome, its grandest Art Deco hotel locked its secrets in a vault that opened to one engraved key. A hurricane season scattered the staff, the key was lost along Ocean Drive, and the old lobbies have murmured about it ever since. Today your team sets out to find the Deco key.

Your hunt winds through the Art Deco District on foot — past pastel hotel fronts with their porthole windows, down neon-lit side streets, into terrazzo lobbies that still gleam. At each stop the district asks something of you: read a Deco motif, trace a hidden terrazzo mark, piece together the design of a hotel from its jazz-age heyday.

Five Deco stops hold the key’s story, and only a team that moves together will piece it back. A tablet guides your way and keeps the score, but the real work is yours: choose a route, divide the tasks, and trust each other as the clock runs down.

The Deco Key runs about three hours on foot for 10 to 300 guests through the Art Deco District. Teams self-guide by GPS, so Phoenix is with you only at the start and the finish — the seaside strip does the rest.

The Takeaways

The Deco Key looks like a pastel seaside walk, but it rehearses how a team reads an unfamiliar situation together. With no guide to follow, teams have to agree a plan, split the tasks by strength, and trust each other to deliver — the habits a team needs when handed an open problem at work.

The five local-heritage stops do more than decorate the game. They give a mixed or international team a level starting point: nobody is the expert, everyone learns together, and tracing a Deco motif together breaks down the distance between colleagues faster than a meeting could.

Because the missions span heritage, creativity, movement and logic, every person has a moment to lead. The quiet problem-solver, the photographer, the one who loves talking to strangers — each carries the team at a different stop, and the group feels how much more it covers using everyone than any one person could have managed alone.

In the guided debrief, Phoenix turns the hunt into reflection: how the team planned, where it flowed, and what it would do differently. Each group leaves with two or three habits, and the client receives an HR summary of what the session revealed about how its people work together.

Program flow

  1. Start & Briefing · 0–20 min

    At the meeting point Phoenix sets the story of the lost hotel-vault key, hands each team its tablet, and runs a quick practice mission so everyone can scan, film and answer. Teams pick a name and plan their opening route into the Art Deco District.

  2. The Trail Opens · 20–60 min

    Teams set off on foot. The first stations unlock by GPS as they arrive, each with four missions — heritage, creativity, movement and logic — to complete in any order, while the live leaderboard starts to move and the race takes shape.

  3. Into the Art Deco District · 60–120 min

    The hunt spreads across the pastel hotel rows of Ocean Drive, the neon-lit side streets and the old lobbies. Teams split up, chase the missions that suit them, and trade the lead as photos, videos and answers upload straight from the tablet with no guide to follow.

  4. Closing the Gap · 120–160 min

    With most stations open, teams chase the missions they skipped and the heritage challenges worth the most points. The clock and the leaderboard tighten, and teams decide together what to drop to reach the finish in time.

  5. The Finish · 160–170 min

    Teams converge at the final point, where the last of the key's trail is revealed and the leaderboard locks. The team that recovered the most of it, fastest, is named the winner in front of everyone.

  6. Guided Debrief · 170–180 min

    Phoenix leads a short, guided reflection on how the team planned without a guide to follow, who led where, and the two or three habits each person will take back into their own work on Monday.

The Phoenix debrief

The game ends. The learning starts.

Every Phoenix program closes with a guided debrief. These are the questions for The Deco Key:

  1. How did your team plan the hunt with no guide to follow?
  2. Which missions did you chase first, and who decided?
  3. What did a local-heritage mission teach you about working with people unlike you?
  4. Whose strength carried the team at a stop you did not expect?
  5. What is one way your team will plan and divide like this back at work?

What we bring, what you provide

We bring

  • The GoQuest GPS app loaded with your Miami hunt and live leaderboard
  • One tablet per team, set up and ready to play
  • The five stations and twenty missions written around the Art Deco District
  • A Phoenix facilitator to brief, score and run the finish (1 lead per 50 guests)
  • A planned route and safety brief for the Art Deco District on foot
  • A guided debrief and an HR summary within three working days

You provide

  • A meeting point and a finish point in central Miami
  • Comfortable walking shoes and weather-appropriate clothing for your team
  • Any transport to and from the start
  • Any food or drinks you want along the route or at the finish
  • Names and team sizes a few days ahead, so we can set up the tablets

Frequently asked questions

How many people can take part?

10 to 300. Teams are groups of 4–6, each with its own tablet, and we add teams to scale, with one Phoenix lead per 50 guests.

How long does it take?

About three hours on foot, plus a short briefing and the guided debrief. We can shorten or extend the route to fit your day.

Does it need a guide or marshals?

No. Teams navigate themselves by GPS on the tablet, so no one follows them. Phoenix staff are at the start and the finish only.

What if it rains?

The hunt runs in light rain with covered stops built into the route. In heavy weather we shift to sheltered lanes and arcades, or move to a backup date.

Do players need to know Miami or its Art Deco history?

No. The missions are made to be learned on the spot, and everything in the app is in your language. Curiosity and teamwork are all it takes.

Can we tailor it, or run it elsewhere?

Yes. We write the missions around your people and values, and we run the same format in other cities around the world.

Request a quote for The Deco Key

Tell us your group size, date and goals. We will reply with a tailored proposal.

ProgramThe Deco Key