The Lanna Charm

Find the lost Lanna charm.

  • FormatRace & Hunt
  • Duration3 hours
  • SettingOutdoor
  • StyleCompetitive and collaborative
  • Group size10 to 300 guests
  • DestinationChiang Mai, Thailand
Ornate temple facade at a Chiang Mai wat
A historic temple gate in old Chiang Mai
Aerial view of Wat Chedi Luang in Chiang Mai
Colourful paper lanterns at a Chiang Mai festival
The challenge it solves

Mixed teams that don't connect

Sound familiar?

  • “Our team is spread across countries and barely knows each other.”
  • “We want an offsite that is more than a dinner and a tour.”
  • “People stay in their usual cliques, even abroad.”

The Experience

Centuries ago the Lanna kingdom ruled from Chiang Mai, and its monks blessed a small amulet said to keep the old city safe. When the walls were breached long ago, the charm was hidden among the temples, and the lane shrines have kept its secret ever since. Today your team sets out to find it.

Your hunt winds through the old walled city on foot — past the moat and the ancient gates, into teak temples where gongs hum. At each stop the city asks something of you: offer a lotus, try a step of a Lanna dance, fold a krathong, read the signs the monks leave behind.

Five sacred stops hold the charm’s story, and only a team that moves together will piece it back. A tablet guides your way and keeps the score, but the real work is yours: choose a route, divide the tasks, and trust each other as the clock runs down.

The Lanna Charm runs about three hours on foot for 10 to 300 guests through old Chiang Mai. Teams self-guide by GPS, so Phoenix is with you only at the start and the finish — the old city leads the rest of the way.

The Takeaways

The Lanna Charm looks like a temple-town adventure, but it rehearses how a team reads an unfamiliar situation together. With no guide to follow, teams have to agree a plan, split the tasks by strength, and trust each other to deliver — the habits a team needs when handed an open problem at work.

The five Thai-culture stops do more than decorate the game. They give a mixed or international team a level starting point: nobody is the expert, everyone learns together, and offering a lotus or trying a Lanna step breaks down the distance between colleagues faster than a meeting could.

Because the missions span culture, creativity, movement and logic, every person has a moment to lead. The quiet problem-solver, the photographer, the one who loves talking to strangers — each carries the team at a different stop, and the group feels how much more it covers using everyone.

In the guided debrief, Phoenix turns the hunt into reflection: how the team planned, where it flowed, and what it would do differently. Each group leaves with two or three habits, and the client receives an HR summary of what the session revealed.

Program flow

  1. Start & Briefing · 0–20 min

    At the meeting point Phoenix sets the story of the lost Lanna amulet, hands each team its tablet, and runs a quick practice mission so everyone can scan, film and answer. Teams pick a name and plan their opening route into old Chiang Mai.

  2. The Trail Opens · 20–60 min

    Teams set off on foot. The first stations unlock by GPS as they arrive, each with four missions — culture, creativity, movement and logic — to complete in any order, while the live leaderboard starts to move and the race takes shape.

  3. Into Old Chiang Mai · 60–120 min

    The hunt spreads across the moat and old gates, the lane temples and the handicraft markets. Teams split up, chase the missions that suit them, and trade the lead as photos, videos and answers upload straight from the tablet with no guide to follow.

  4. Closing the Gap · 120–160 min

    With most stations open, teams chase the missions they skipped and the culture challenges worth the most points. The clock and the leaderboard tighten, and teams decide together what to drop to reach the finish in time.

  5. The Finish · 160–170 min

    Teams converge at the final point, where the last of the charm's trail is revealed and the leaderboard locks. The team that recovered the most of it, fastest, is named the winner in front of everyone.

  6. Guided Debrief · 170–180 min

    Phoenix leads a short, guided reflection on how the team planned without a guide to follow, who led where, and the two or three habits each person will take back into their own work on Monday.

The Phoenix debrief

The game ends. The learning starts.

Every Phoenix program closes with a guided debrief. These are the questions for The Lanna Charm:

  1. How did your team plan the hunt with no guide to follow?
  2. Which missions did you chase first, and who decided?
  3. What did a Thai-culture mission teach you about working with people unlike you?
  4. Whose strength carried the team at a stop you did not expect?
  5. What is one way your team will plan and divide like this back at work?

What we bring, what you provide

We bring

  • The GoQuest GPS app loaded with your Chiang Mai hunt and live leaderboard
  • One tablet per team, set up and ready to play
  • The five stations and twenty missions written around old Chiang Mai
  • A Phoenix facilitator to brief, score and run the finish (1 lead per 50 guests)
  • A planned route and safety brief for old Chiang Mai on foot
  • A guided debrief and an HR summary within three working days

You provide

  • A meeting point and a finish point in central Chiang Mai
  • Comfortable walking shoes and weather-appropriate clothing for your team
  • Any transport to and from the start
  • Any food or drinks you want along the route or at the finish
  • Names and team sizes a few days ahead, so we can set up the tablets

Frequently asked questions

How many people can take part?

10 to 300. Teams are groups of 4–6, each with its own tablet, and we add teams to scale, with one Phoenix lead per 50 guests.

How long does it take?

About three hours on foot, plus a short briefing and the guided debrief. We can shorten or extend the route to fit your day.

Does it need a guide or marshals?

No. Teams navigate themselves by GPS on the tablet, so no one follows them. Phoenix staff are at the start and the finish only.

What if it rains?

The hunt runs in light rain with covered stops built into the route. In heavy weather we shift to sheltered lanes and arcades, or move to a backup date.

Do players need to know Thailand or speak Thai?

No. The culture missions are made to be learned on the spot, and everything in the app is in your language. Curiosity is all it takes.

Can we tailor it, or run it elsewhere?

Yes. We write the missions around your people and values, and we run the same format in other cities around the world.

Request a quote for The Lanna Charm

Tell us your group size, date and goals. We will reply with a tailored proposal.

ProgramThe Lanna Charm